ALEX STEWART

Viscount of Brass

Picture
Platform: PC, Mac, Mobile
Engine: Unity
Language: C# with some UnityScript/JavaScript
Completion Date: April 15, 2016, revised on May 23, 2016
Viscount of Brass is a game that I had developed in college of my second year. Taking the role of the team lead, I managed a team of a second-year 3D Modeler, as well three first-year Game Design students. I made all the code in this game, setup the prefabs, implemented the enemy AI, and made the tutorial level, as shown below. Most of these assets were made by the 3D Modeler, while others were made by the first-years, myself, or were royalty-free.

Viscount of Brass is a fast-paced shooter paying homage to older games such as Doom and Quake. The game uses a toon shader and flat colors to give it a comic-style effect. It is of a steampunk genre, but instead of consistently using warm, brown colors, the game uses dark colors, and uses light sources to create a somber feeling. The intention was to make a dark and gritty theme to break away from the norm of steampunk.

Harrington Castle

Harrington Castle is a college project that was a collaboration of all of my classmates. I made the library level as showcased, as well I did a fair amount of the coding, including an AI script used in other levels. The assets used are royalty-free.
Platform: PC, Mac, Mobile
Engine: Unity
Language: ​UnityScript/JavaScript
Completion Date: December 10, 2015

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